Days Gone Horde Locations

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Days Gone Nero Research Sites and Nero Checkpoints are one of many types of collectibles and places to visit. Even in the post apocalypse there are still things worth searching for, and these are probably the ones you want to find first.These areas feature Nero Injectors, which upgrade your maximum Health, Stamina or Focus - making them well worth the time and effort in tracking down.We explain Nero Checkpoint locations and other Nero Injector locations we've found, and also a few things to keep in mind if you don't want to be surprised by a swarm of Freakers.Looking for more things to do? Our can help. Days Gone Nero Research Sites, Nero Checkpoints and Nero Injectors explainedFound throughout Days Gone is the Nero Injector. This grants Deacon St.

Lost Lake - Nero Research Site location 2This one is really easy, and can be found on the upper right corner of the region. Make your way there and you'll notice a cave, along with a small hill on a side with that sweet, sweet white box holding a Nero Injector. Oh, and there's the Research Field Note 1960 too. Don't miss it. Iron Butte - Nero Research Site location 1On the left corner of the region, you'll have another one of those ramps to get through to another crash site. Make sure to zoom in to see exactly where the path begins, since you can easily end up in a massive Rippers' camp nearby.You'll find a Nero Injector on top of a hill, and if you loot the body on the yellow suit, it will give you the Nero Site Order - TS-03-900SQM.

And that's all for Iron Butte. Crater Lake - Nero Research Site location 1As long as research sites scattered throughout the map, some Nero Injectors can be found following main stories. This particular one will take you inside a cave filled with Runners, but just before entering to their den, you'll see a Nero Injector on the left side. Crater Lake - Nero Research Site location 2You'll get this by just following the main story, but if you missed it the first time around, head towards the location shown in the map and look for cabins right before entering the mine.You're gonna want to take the right side and enter there, which will lead you exactly to the Nero Injector and the Researcher Field Note - 2072.

In case you just take another path, just look for a red flare before an exit, although it's likely that Deacon will make a comment about finding a Nero beacon. Crater Lake - Nero Research Site location 3Close to the previous site, you'll come across an upside path that starts with a few bodies littered in the ground.From there, keep heading up either with your bike or on foot, and you'll see a cave. Ignore it completely and keep heading straight until finding a campsite. In here, you'll see a new Nero Injector, along with the Researcher Field Note - 1833. Crater Lake - Nero Research Site location 4This one is at the south of the island.

Head outside using the main path from there, and head west to the houses shown in the map. Enter the big one, and you'll find a Nero Injector along with the Researcher Field Note - 2069. Just beware of the Newts on the rooftop, in case you're low on health. Crater Lake - Nero Research Site location 5Surprise: There's another jump waiting for you, this time to a small island on the east side of the main encampment.

First, head down to the shore and look for a small ramp.Boost yourself onto the small island and look for the way up. Along with loot from bodies, you'll find another Nero Injector, and the Flight Data Recording - 1787 can be picked up from the chopper.

Highway 97 - Nero Research Site location 1Luckily, this one is pretty straightforward. Head to the marked location and enter inside the cave.There aren't any surprises, so just keep walking and pick up both the Nero Injector and the Field Recording - 2011. Highway 97 - Nero Research Site location 2Another cave! Head to the marked location and look for the blue graffiti on the wall. Go inside towards the left side. There's another Nero Injector, along with the Researcher Field Note - 2020. We're getting closer to the end of the list.

Highway 97 - Nero Research Site location 3For a change of pace, getting to this research site will require you do jump not one, but twice using your bike. Head to the mark location and, as usual, look for a ramp-like structure on the ground. Boost yourself to the shore of the first island, and without getting off from your bike, head towards the next one with another jump.Once you managed to arrive to destination without Deacon losing his bike in the water, head towards the crash site for a new Nero Injector, and loot the body nearby for the Flight Data Recorder - 1377. Highway 97 - Nero Research Site location 4This is the end of the road as we know it. Head towards the southern side of the Highway 97 region until you cross paths with a broken bridge.

Your instinct will be to jump using the ramp, but instead, leave your bike and towards it. Both the last Nero Injector and the Researcher Field Note - 1005 are hiding underneath the bridge.

Days Gone Nero Checkpoint locations listWhat follows is a complete list of Nero Checkpoint locations - 12 in total - each with a Nero Injector location to find at each one.Cascade - Horse Lake Nero Checkpoint locationFrom the O'Leary Mountain Safehouse, head north using the path on the right or by just traversing through the forest. You'll see the Horse Lake Nero Checkpoint.This one isn't hard at first glance, the gas tank is right when the train starts and there are a few speakers on top of the bunker. But you want to say out of the train as much as possible, since there is a inside. Cascade - Old Pioneer Cemetery Nero Checkpoint locationIn the far northeast of the the Cascade region, you'll find the Old Pioneer Cemetery.

Keep following the road and it will lead you to the third and final Nero Checkpoint in here. It's pretty straightforward, but it has a few things to keep in mind.Once you arrive, you'll want to take care of the first speaker you come across. It's on the cabin in the middle of the road. Then, move to the giant tree on the right side, and take the gas tank that is right behind it.Go back to the tend and move all across until the backyard.

Beware, since (at least during the day) there's a group of enemies on the other side. But, there's a conveniently placed gas tank on their side, so just shoot and it will take most of them.Load up the generator, climb onto the rooftop and take care of the two speakers in there. Now, feel free to activate it. Inside, along with another Nero Injector and some supplies, you'll find the Mobile Medical United Recording - 1111.

Belknap - Marion Forks Tunnel Nero Checkpoint locationRight when you enter Belknap from the northern entrance, you'll come across the Marion Forks Tunnel Nero Checkpoint.You won't have much problem getting around this one, just watch out for the third speaker in the cabin close to the tunnel. Oh, and that slippery gas tank is on the truck in the main road.

Belknap - Iron Butte Pass Nero Checkpoint locationThis one is on the southwest side of the map, and it's a bit complex.For starters, the place is crawling with Rippers who will shoot on sight, and there are also a few Freakers here and there. The other problem is that the gas tank is kinda out of sight, but you'd want to take the left side and look for a pile of corpses to find it.Go to the generator in the middle of the street and turn it on, but make sure to take out all the speakers first. Check the lines coming from the bunkers since there are at least five of them, plus one in the locked entrance that you can see blocking the path. There's no way to climb, so just shoot it.

Lost Lake - Santiam Tunnel Nero Checkpoint locationFrom Iron MIke's Lost Lake Encampment, go all the way south following the main road.Right in the centre, keep heading towards a hidden checkpoint, which is surrounded by a four nests infestation. It would be better to do this during the day to avoid a larger enemy counter than usual.Inside, the generator can be found by entering from the right side of the place, since the fence door is locked. If you go to the big tent on the left, you'll be able to pick up a gas tank. Once that's settled, make sure to have a molotov ready, since the missing fuse is inside the nest in the checkpoint. Lastly, there are only two speakers, which can be found in the rooftop of the bunker.

Lost Lake - Old Sawmill Nero Checkpoint locationHeading out from the one in Santiam Tunnel, head east to the Old Sawmill area. It's best advised to avoid entering the perimeters as much as possible, since there's a massive inside. For this, just head around the right side until you can climb and get inside the checkpoint.The gas tank is inside one of the tents, just laying on the floor. Get to the generator, but beware, since there are around six speakers in here.

Four of them are on usual places, while the others can be found in light posts. In here, it's up to you: You can either ignore them, loot everything inside and head out as much as possible, or go and shoot them beforehand. Either way, make sure to have your bike parked nearby.There are two MMUs in here: One of them has a Nero Injector along with loot, and the other (which can only be accessed by the back exiting from the first one) has the Mobile Medical United Recording - 1301. Iron Butte - Rogue Tunnel Nero Checkpoint locationWe're getting closer to the final stretch of the game. But first, make sure to head over to this checkpoint in Iron Butte. If by any chance you get to the final mission before getting locked out (the game will let you know), make sure to do a separate save so you don't miss this one during the first time. Otherwise, you're gonna have to wait until after finishing the game.This one is easy, but be prepared to face a group of Rippers to get to it.

The gas tank is in the back of a black truck nearby.Now, beware since there are seven speakers to care care of: Two in each truck, two in light pots, and one in the cabin that can be found following the main road. Just follow the wires and you'll see them.Now, go to activate the generator, which will get jammed. Just keep holding square until it's functioning. Surprisingly, you won't find a recording here but a Mobile Medical Site Order, the TS-27-760GDQ especifically. Crater Lake - Spruce Lake Nero Checkpoint locationThis one has a bit of everything, and can be found on west to the island, following the main road all the way south and then heading west until reaching the left corner.There are several Nero units, speakers in all of them, and a bandit camp that you're gonna have to take care.

Be careful, though, since the gunshots will probably alert a that is inside the tunnel.There are two gas cans, but the easiest one to pick up is inside an empty MMU. Go to the generator, which will get jammed too, and keep holding square until it's activated. But surprise! You're gonna need a flare, too.Go to the flare box and activate the prompt. To save you some time, the location is behind the first big tent you cross by, on the left side.Once you have brought it back and everything is activated, get inside to find another Nero Injector, along with the Mobile Medical Unit Recording 1683. Crater Lake - Volcanic Legacy Scenic Byway Nero Checkpoint locationThis one might seem like a breeze at first.

You can find it on the upper right side of the map, taking the island once more as the centre.Follow the main road, and then start heading east until you cross the river. If you see a small lake that breaks into two smaller paths, you are only a few steps away from it.There aren't any enemies nearby, and you only need to fill the generator once. Just beware of the speakers, since there are two posts (one at the beginning and the other at the end of the road, you can't miss them) along with a couple above each MMU.Once that's settled, the gas tank is just at the side of the schoolbus. Light up that generator and get inside the two MMUs: The first will get you a Nero Injector along with loot, while the other has the Mobile Medical Unit Recording 1682.

Highway 97 - Chemult Community College Nero Checkpoint locationIn order to access this one, you're gonna have to do the mission 'Can I Ask You Something?' And follow it through. The area won't be unlocked before then. The checkpoint is probably the biggest one in the list, covering an entire football field along with tents scattered throughout the place. Oh, and there are 8 speakers to take care of.Since there are many enemies around, the best way to approach this is by taking care of the ones surrounding the MMUs (placed on the rooftops, as usual), and use the rest as distractions.The gas tank can be found between some destroyed tents, and you would want to walk close to the goalpost to find the generator. Light it up, and get ready to find a fuse. As usual, follow the yellow path to the fuse box, and then keep heading towards the direction it highlights.It's not far from there, and you can find it in a metal box inside a tent.

Go back, insert the missing fuse and you'll be all set.Now, get inside the MMU to find the Mobile Medical Unit Recording 0805. Head back again and enter the other unit, where another Nero Injector along with some supplies will be waiting for you. Highway 97 - Pilette Bridge Nero Checkpoint locationAt least, the final Nero Checkpoint is in Highway 97 as well. This one is easy, but there's a thing with the speakers here. There's a very close to the area, and some of them are tied to light pots. You can either risk yourself by shooting them down, or leave them as a distraction.Do make sure to cut off the speakers that are on top of the MMUs, and the one in the cabin right when you enter the checkpoint. In fact, the gas tank is just behind the cabin, and the generator can be found on the right side.Just make a U turn around it to enter.

Inside the MMU, you'll have the Nero Injector, along with the Mobile Medical Unit Recording 1685.Looking for more things to do? Our can help.

You’ll meet a lot of friends and enemies in Days Gone — and all of them have their own unique character collectibles. These special collectibles are usually found near the characters themselves, and they reveal new wrinkles to these (sometimes) complicated people. You’ll also need them if you’re aiming to unlock the ‘Broken Roadshow’ achievement / trophy, so let’s not mess around here.

For once, a map is totally unnecessary. Instead, I’ll just straight up describe where you need to go to get these suckers. Character collectibles are located in named locations on the map, and they’re mostly found in the camp sites you’ll call home. They’re not always in these camps — there are a handful of trickier collectibles, but they’re also located in very distinct places. Just check the guide below to easily get them all.

More Days Gone guides:

All Character Collectibles Locations Guide

There are 33 Character Collectibles total — 7 of the 33 are collected automatically in the main story. You can’t miss them. The rest are absolutely missable, and I’ll explain where you can find them all in the full guide below.

Collectible #1: Copeland’s Camp – Behind the Mechanic’s desk.

Collectible #2: Copeland’s Camp – To the right of the Mechanic, on a table near the disassembled truck.

Collectible #3: Copeland’s Camp – In Copeland’s Room at the very top of the camp, on his radio desk.

Collectible #4: Copeland’s Camp – Right next to the previous collectible, in Copeland’s Room.

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Collectible #5: Tucker’s Camp – On a table to the left of Alkai at the gun shop.

Collectible #6: Tucker’s Camp – On the bench, right next to where Tucker is sitting.

Collectible #7: Next Door To Lisa’s House – In the yellow house, in the kitchen.

Collectible #8: Inside Lisa’s House – In the first floor kitchen.

Collectible #9: Iron Mike’s Camp – In the house Deacon shares with Boozer.

Collectible #10: Iron Mike’s Camp – In the same house as the previous collectible.

Collectible #11: Iron Mike’s Camp – In Rikki’s House. Look for a small wood cabin on the southern edge of the camp.

Collectible #12: Iron Mike’s Camp – There’s another in Rikki’s House, hanging from the wall near the door.

Collectible #13: Iron Mike’s Camp – In Skizzo’s House. You’ll visit his house after he is imprisoned.

Collectible #14: Iron Mike’s Camp – There’s another you can find in Skizzo’s House.

Collectible #15: Iron Mike’s Camp – On a table, to the left of the fireplace in the large lodge at the top of the camp.

Collectible #16: Iron Mike’s Camp – At the top of the stairs in the large lodge, on a small table.

Collectible #17: Iron Mike’s Camp – Inside the hospital, near the main entrance to Iron Mike’s Camp.

Collectible #18: Iron Mike’s Camp – Upstairs in the hospital, on a desk.

Collectible #19: Captain Kouri’s Camp – Inside Captain Kouri’s Camp, in his tent in the southeast corner of the area. The collectible is on the foot locker.

Collectible #20: Colonel Garret’s Camp – Found near Taylor’s Bunk. From the front (north) entrance, find a tent up the hill and to the right.

Collectible #21: Colonel Garret’s Camp – In the same tent, on a different foot locker.

Collectible #22: Colonel Garret’s Camp – Found in the Doctor’s Tent. You’ll get to know this location as the story progresses.

Collectible #23: Colonel Garret’s Camp – At the very top of Wizard Island, find the Colonel’s command tent. There is a collectible inside.

Collectible #24: Colonel Garret’s Camp – There’s a second collectible in this command tent.

Collectible #25: Later in the story, Deacon will revisit the company compound where his wife worked. Go to this compound and check inside the guard station. There’s a character collectible inside.

Pixeljunk nom nom galaxy pc gameplay download. Collectible #26: The final collectible is in the second floor labs of the compound, in the back-right corner near a laptop.