Etrian Odyssey Hexer
For Etrian Odyssey 2 Untold: The Fafnir Knight on the 3DS, a GameFAQs message board topic titled 'Hexer Build Help'. I'm into the 4th Stratum now and I've unlocked Hexer and Ronin. A little stuck on level 17, but I'll figure it out. I've also come to appreciate that Etrian Odyssey makes it really easy to get.
'Their forbidden arts use curses to control minds. As so few are fit to master the practice, they are quite rare.' — Hexer description,Shrouded in mystery, only their bells reveal their true power.The Hexer ( カースメーカー Curse Maker in the Japanese version, Hexcaster in the European versions) are masters of potent curses and hexes designed to debilitate their enemies until they waste away to nothing. Knights and brides fun land. The source of their mysterious prowess comes from the bell attached to their person. Unlike their brethren the and the, they're ill-suited for the front lines and are best kept in the back in almost any circumstance. ProfileLike their melee counterpart, the, the Hexer is capable of debilitating enemies with status ailments.
ProfileSimilar to their capabilities in, the Hexer remains a powerful ally. With their new arsenal of skills, they gain the ability to take the lives of their enemies in brand new ways, either by protecting their allies by lowering the enemy's accuracy, or by petrifying the enemy, killing it instantly. Although their potency has increased, they're still ill-suited for the front lines, making them ideal to be placed in the back row, unless are used to rectify their meager melee capabilities. Strengths: Powerful debilitation capabilities, including the ability to instantly eradicate enemies unlucky enough to fall victim to the Hexer's curses. Weaknesses: Low defenses, low health. ProfileStronger than ever before, the Hexers return with a wider arsenal of debilitating curses to hex their enemies with.
With their new debilitating prowess, the Hexer can condemn their enemies to being poisoned, paralyzed, blinded, and more. With this new power comes the capability to control enemies - demanding they take the lives of their comrades, or even themselves. As with, they're ill-suited for the front lines due to their meager melee capabilities. Strengths: With heightened mastery of debilitation, their hexes are even more potent than before. ProfileReturning with even further mastery of debilitating curses, the Hexer gains new powers to compliment their old talents from. Gaining the ability to trade the lives of the enemy for their allies' and even restore the lives of fallen comrades, the Hexer gains new grounds into the world of dark magic, allowing them to be far more useful than ever before. With the ability to sacrifice use of their own limbs for the sake of heightened cursing prowess, the Hexer is an ally to fear, as long as they stay standing.
However, even with their highly destructive curses, the Hexer is ill-suited for the front lines due to their meager melee capabilities, unless rectified through. Strengths: Potent debilitation capabilities, including the ability to instantly eradicate enemies unlucky enough to fall victim to the Hexer's curses. Incredible Luck growth raises the ease with which the Hexer lands ailments and binds. Weaknesses: Low defenses, low health, and mediocre melee and offensive magic capabilities that can only be improved through the use of grimoire stones. Force Boost - Creeping Curse: For 3 turns, bind/ailment success rate is increased, and enemy debuff counter will not decrease. Force Break - Black Mist: Extends duration of all binds and ailments on enemies.
I don't get it. The man at the Guild hasn't hired me. I cursed him so he can't do anything but find me a party, so where's my party already!? I thought not letting him eat or sleep until he finds me one would do the trick.
It has been a week, I guess. I wonder if the man is still alive? Maybe I should have fed him, at least.Trivia. Even though their arms are already bound with chains, they can still be arm bound by enemies. Funnily enough, in, they gain an ability that inflicts Arm and Leg bind to themselves in order to boost their ailment and bind infliction rate. Etrian Odyssey.