Mu Legend Wings

среда 22 апреляadmin

So far, I really like Mu Legend! The beginning doesn't really grab you, but as I reach new content like Endless Tower, it's really starting to catch my attention and grow on me.Things that bother me with Mu Legend:. Easy wings - Having wings should be more exclusive.

Yes, eventually everyone will have it, but we should have to work harder for it. It's such a major part of the game and it doesn't feel rewarding enough to get it. No shiny armor - This was a nice concept from Mu Online that didn't carry over and made a really cool feature that other games didn't have. Of course, it would have to be toned down for Mu Legend, but it was still a very nice thing.

MU Legend - how to evolved into new wings. We are aware on how traditional wings are in MU continent right? After all, besides providing a badass visual to your character they also are responsible for an important amount of your character Combat Power. They have been a must have in MU Online and they will play their role in MU Legend.

No new concepts - There isn't a single new idea in this game. It's all just a rework of other ARPGs. Improving on other games is not a bad thing, but if you compare it to other games, what will make me stay with Mu Legend that other ARPGs don't offer? What's the one thing that makes this stand out as Mu Legend? At least in this area, Mu Online was a bit more innovating at its time. More nostalgia - In no way I'd want this to just be Mu Online 2. I love that they made a truly modern game and updated all the concepts.

However, they really could have thrown more bones to us nostalgic Mu Online gamers so we'd feel more at home. It would've made such a bigger difference and positive impact specially with initial reviews (which are not great). It would even overshadow any bigger flaws, make a free advertisement and expand the community. Mu Online fans are rabid and could've made such a bigger difference on this game's longevity. No wing customization - There are many wings to choose from, but I feel like eventually, everyone will look the same. Just simple new color palletes for all wings would make such a huge impact! This is the type of cosmetic that can be sold in the cash shop.Also, things that will make me quit in the future:.

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Hacking and Botting - If they don't work hard to avoid/control it, I'm out. P2W - Money flows naturally if the game is good. No need to make a cash grab. There are TONS of cosmetic features that can be customized and sold for real money and still make no impact in the economy.

If it becomes P2W, I'm out. Not enough balancing - Keep rebalancing the game, classes and skills so we don't eventually just have one viable build for each character.EDIT:Apparently, as some people stated, gear and weapons do shine at +7. Predictions:1 - The game will be full of hacks and bots bypassing the game guard crapware and only becoming a further annoyance for legit players.

It has always been useless in every other game and this one is no exception.2 - The game will be pay to win. It is an Asian developed game so what the hell do you expect? Just be glad it wasn't buy to play first.3 - They don't give a shit about balance, only money.The sooner people realize that Asian games are 100% always run the same way by these companies then the sooner they won't be disappointed when they are eventually let down again.Aion Online actually lasted the longest before the pay to win garbage starting coming in full-force. They lasted an entire year without it but after that it was GG wallet warrior to get best in-game PvP gear AND top PvP rank with zero effort.And honestly Aion is probably the MOST fair US-side cash shop of any asian-made MMO. Unless you like grinding 12+ hours a day in PWE's games it pretty much set the (low) bar that others have to reach.IF YOU DO NOT WANT HACKS, BOTS, OR PAY TO WIN THEN AVOID ASIAN-MADE MMOS.

Simple as that. In addition to OP i would like to also add:1. Better graphics. It feels like this game is from 2009. I expected more eye candy. low quality textures even on high. low poly models.2.

Legend

Moving trough a field full of enemies is hard due to LMB is also primary attack and you end up attacking all the mobs3. No shops outside of towns. Which is sort of OK considering the moving between towns is easy.

But i think this could've made it a bit more interestingThe soul points schematics seems interesting, but will have to play more to make more sense of it and see it in full action. ( over 300 soul levels IMO).will wait and see when the final release comes. So far i think i'm done playing. Paragon is being developed by epic games.

Bruce them all. Bruce (Jim Carrey) is angry at God and is given divine powers by him to be God for a week to see if he can do a better job. Morgan Freeman plays a man symbolized here as God, and though it isn't his usual type of film or one of his best roles, he does excellent with what he is given to work with.

Which are the people who make the unreal engine. So they should know a thing or two about how to optimize their engine the best along with making the visuals look good without dropping frames. That being said. Paragon also uses unreal engine4.

Mu legend is using unreal engine 3. Which is a dated engine. The reason is cause they started development on the old engine and working with the unreal engine myself it is almost impossible to upgrade to ue4 unless you start from scratch. Give them time.

Optimization and polishing is always the last thing on the list of to do for games.