Scram Kitty And His Buddy On Rails Download
Another look at Scram Kitty’s version 2.0 update
3DS Original Download Games Gothic Masquerade. Scram Kitty Sale The recent Wii U eShop game Scram Kitty and His Buddy on Rails is $4.99 (50% off) from now until August 21. Atlus Games Sale Etrian Odyssey Untold, Code of Princess, and more are on sale from August 18 to September 1.
Posted on 4 years ago by Brian(@NE_Brian) in Videos, Wii U eShop 1 Comment
Industrial pipe bed frame. A new Scram Kitty and his Buddy on Rails video was uploaded to the Nintendo UK Wii U YouTube channel earlier today. It gives us another look at the game’s version 2.0 update. Check it out below.
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Scram Kitty video shows off the new update
Posted on 4 years ago by Brian(@NE_Brian) in Videos, Wii U eShop 0 comments
Dakko Dakko has now released a video showing off Scram Kitty and his Buddy on Rails’ new 2.0 update. Watch it below.
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Scram Kitty update adds “twin-stick” control setup and more
Posted on 4 years ago by Brian(@NE_Brian) in News, Wii U eShop 0 comments
Dakko Dakko is updating Scram Kitty and his Buddy on Rails with new features. To celebrate the game’s anniversary, the studio has created a patch that allows players to freely aim one direction while riding in another using a “twin-stick” control setup.
That isn’t all, however. Dakko Dakko says that the update features freer movement when targeting, enhanced enemy AI, and a number of “small adjustments throughout to make the whole game a smoother experience.”
Scram Kitty’s update is starting to roll out on various platforms today. When we have official confirmation about it being available on Wii U, we’ll update this post.
Source: Dakko Dakko PR
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Dakko Dakko teases Scram Kitty update
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii U eShop 0 comments
An update for Scram Kitty and his Buddy on Rails is currently in the works. Developer Dakko Dakko teased the patch on Twitter earlier today. Details are sparse, but it’s said to be “very cool”.
Here’s what was shared on Twitter:
Friday activities at Dakko Dakko: messing with balance board (and other!) controls for Scram Kitty. Scram F… https://t.co/iteSsIXwYF
— Rhod (@sdrhod) April 3, 2015
I can’t promise we’ll release balance board controls, but I *can* promise that a very cool update is coming to all versions, soon.
— Dakko Dakko Ltd. (@dakkodakko) April 3, 2015
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Scram Kitty and his Buddy on Rails update out now
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii U eShop 0 comments
Dakko Dakko has released a new update for Scram Kitty and his Buddy on Rails. The patch makes a few additions/changes, such as tweaked stage hazards and new enemy behavior.
Dakko Dakko shared Scram Kitty’s update news on Twitter a few minutes ago with the following message:
Update for 'Scram Kitty and his Buddy on Rails' is out! More powerful flames! Tweaked stage hazards! New enemy behaviour! No cost! Enjoy!!
— Dakko Dakko Ltd. (@dakkodakko) October 12, 2014
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Scram Kitty and his Buddy on Rails update in the works
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii U eShop 0 comments
Dakko Dakko is currently cooking up an update for Scram Kitty and his Buddy on Rails.
The company’s Rhodri Broadbent took to Miiverse and explained what will be included in the update. Players can expect improved balance in stages, easier double-jumping, more entertaining and rewarding mutant mice to battle, and more strategic encounters with Mouse Commanders. Dakko Dakko also fixed a few stage progression problems.
At the moment, Scram Kitty’s update is getting its last few “finishing touches”.
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Scram Kitty and his Buddy on Rails accolades trailer
Posted on 5 years ago by Brian(@NE_Brian) in Videos, Wii U eShop 0 comments
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[Review] Scram Kitty and His Buddy on Rails
Posted on 5 years ago by Jack Johnson(@tupachologram96) in Features, Reviews, Wii U, Wii U eShop 1 Comment
System: Nintendo Wii U
Release Date: May 15th, 2013 (NA, EU)
Developer: Dakko Dakko
Publisher: Dakko Dakko
Author: Jack
I hate it when people label things incorrectly. It makes me very sad and upset. I can’t tell you how much compound irritation I’ve had to repress when, say, someone would write the wrong name down on an online order at work and offer me the duty of rectifying the situation over the phone with Mrs. Jihnson and her missing mail-order appliance, or when a past roommate not-to-be-named would intentionally label the cat food ‘dog food’ just to try to make me sick the next day.
This is why I possess such a vitriol for relatively new Welsh developer Dakko Dakko and their latest attempt at capturing the burgeoning Wii U indie scene (think Mutant Mudds, Cloudberry Kingdom, and all of the other titles I’ve referenced way too much in writing and on the podcast), Scram Kitty and his Buddy on Rails, a 2D shooter with strong open-world platforming elements. The ‘On Rails’ signifier at the end there implies imprison-y, limited bounds and pointed, one-dimensional gameplay design, whereas Scram Kitty, in its comparative sense of freedom to the recent litany of top-notch platformers we’ve seen reach the eShop, feels anything but. Scram Kitty, though confusing in name, scratches an itch not satiated fully by its contemporaries on the platform. By not being as singularly masterful in its level design elements as, say, VVVVVV or Mighty Switch Force!, Scram Kitty feels a little less uptight and neo-retro, yet crucially still achieves the same level of “old-school hardcore” as those luminaries do. I will not use any cat puns in this review.
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Here’s a Podcast – Episode 93!
Posted on 5 years ago by Austin(@NE_Austin) in Features, Podcast 7 Comments
ON THIS EPISODE: We’ve got some new Nintendo-platform games to talk about this week! First off, though, Laura tells us about the actually-not-terrible DLC for Disney Magical World and the crew discusses the online play of Mario Kart Wii and why sometimes no-communication can be cool. Then, Jack gives us his impressions of the new Wii U eShop game Scram Kitty and His Buddy on Rails, and Austin walks us through the first hour or so of Moon Chronicles on 3DS.
PLUS: Nintendo creates every Mario Kart game from scratch, and lately they’ve taken it upon themselves to really put a ton of work into very minor details. Is this strategy good for them, or would it be more beneficial for them (or for us as gamers!) if they put out titles more quickly with less of these details/polish?
AND: A bit of listener mail wraps up the show, as always. Some questions about Nintendo merging consoles and portables for their next system(s), as well as talking about what old Nintendo franchises should be revived. (hint: bring back Project H.A.M.M.E.R.)
This Week’s Podcast Crew: Austin, Jack, and Laura
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Scram Kitty for 3DS a possibility, Dakko Dakko on future plans
Posted on 5 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, News, Wii U eShop 0 comments
A 3DS version of Scram Kitty and his Buddy on Rails might be possible. Director Dan Croucher, speaking with Cubed3, said that a version for the handheld isn’t “totally out of the question”.
He said:
Nothing’s totally out of the question! 3DS is an amazing system, and we’d love to try it out, but we want to see how things go on Wii U first.
Croucher also spoke about Dakko Dakko’s future plans as well. There are “loads of ideas” regarding a Scram Kitty sequel along with ideas for brand new projects.
We have many plans for the future, partly depending on how Scram Kitty and his Buddy on Rails is received. We have loads of ideas for a sequel, and loads of ideas for new games, so we’ll have to see how thing pan out.
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Format – Wii U Version Tested – 1.0Rhodri Broadbent has seen his small studio, Dakko Dakko, go from strength to strength with each release since 2010. The latest title is, unquestionably, their biggest. Scram Kitty and his Buddy on Rails is a major third-party digital exclusive for Wii U that throws players back to the days of coverdisks on an Amiga magazine.The game was first announced around a year ago, and back then the prospects of the Wii U were still uncertain.
Now the console is fighting against desperate measures and the pressure on this title to deliver is surprisingly high, considering the lack of exclusives the Wii U is receiving outside of Nintendo’s own home-grown camp.Fortunately, it meets its challenges quite comfortably. It’s full of vintage Nintendo charm, it looks great, it plays well, and feels very polished. Scram Kitty is a total package.But to be honest, there’s nothing about Scram Kitty that couldn’t be ported onto any other platform. The use of a Second Screen isn’t essential to gameplay, though it does provide a naturally fun commentary that can offer some useful hints and tips while playing.
It also presents a map in-between levels so you can see how you’re progressing through the game and you can also play the game through the gamepad without the need for the TV.You play an unnamed blue-haired character that bears genetic similarities to Joe from the Joe and Mac Cavemen series of games. Only you don’t go around smacking people over the head with a club and petting dinosaurs on the belly. In Scram Kitty, you’re sat in a magnetic Spinboard and have to travel around the outskirts of the screen while on-rails. Identity-stricken.Sorry, that won’t stand here.
For the purposes of this review, we’re going to call the character Joe – because Joe was cool and we like Joe. Everyone needs a name, and if the cat can get a name, then so should the human. Equality for all!
I’m missing some clever, deep-seated philosophical musing by doing this, aren’t I?So what is Joe’s objective if not to scratch his armpit hair and go sliding down the neck of every diplodocus in sight? To collect cute kitty cats with astronaut helmets attached to their heads. Obviously.The learning curve increases quite brutally from the off. Scram Kitty starts simple, tasking you with driving around the outskirts of the screen until you reach the exit. You can tell it’s an exit because there’s a big cat floating next to it. The second level pans out in much the same way.
Accelerate, steer, collect the cat, move on.But things start to get more interesting as you move further ahead. Rather than just having one cat per level, now you’ve got two. One cat is collected by merely getting to the exit, thereby ‘completing’ the level, but the other has to be found by collecting all of the pennies scattered around the map. This will require the player to jump between rails and smaller platforms and perform a bit of dexterity and precision.Then, before you know it, the game wants you to produce timed, advanced jumping techniques, such as a boost-jump which requires you to tap the jump button a second time, just as you’re about to touch-down on the rail. This springboards Joe and the Spinboard and sends them hurtling through the air, allowing them to reconnect with another set of rails. The most interesting thing about that is, the game does not outrightly teach you the technique.
You have to figure it out for yourself.And the game continues to throw these curveballs in your direction. Soon you’re also learning how to shoot and are fighting against aggressive mice in mini space-ships. Of course, they are the most adorable little things you ever did see and aren’t actually hindering your progress to begin with, so you’ll feel slight pangs of guilt for blowing them out of the sky.
Pretty soon, however, that will all change as they go all-out kamikaze on you and send out their big bad-ass boss-mouse master to blast you to kingdom come.Eventually, you’ll be wading through levels that require you to save four cats, and each save requires something different of the player, whether you have to beat the mini-boss, collect all the pennies or chase down the escaping cat before the timer runs out.Scram Kitty is great, old-school fun and a wonderful fit on Wii U. The retro, synthesised music fits well, though eventually becomes tedious to hear on repeat. However, the gameplay is always tight and challenging, and more than enough of a distraction from the background noise.We did notice some input lag when both TV and GamePad screen were active. The action on the TV was noticeably faster than that of the Gamepad, something we’ve never noticed on a Wii U game before, which caught us a bit off-guard.
It was never a major issue, though when collecting a cat on a timer, this did cause us a few headaches. Other than that, the game is smooth and technically adequate. We found no overriding issues and enjoyed our time with it. A worthy addition to any Wii U owner’s library.However, once the campaign is over, we didn’t feel the additionally offered Challenge Mode provided enough interest for us to want to go back. Granted, the Miiverse challenge score saves make the experience slightly more interesting, however with a lack of a real competitive multiplayer or engaging alternative mode, Scram Kitty is probably good for one, solid playthrough. Areas for Improvement. Input lag between action on TV and Gamepad.
Music loop is slightly too short and does quickly become tedious. The Miiverse element needs to be expanded and further developedFinal AnalysisDespite the game being good for a one-off, that one, solid playthrough, features many hours of heart-pounding, retry-after-retry action, that is always varied and fulfilling.We love you, Joe.Technical Competency – 8.5/10Graphic Quality – 8/10Sound Quality– 7/10Network Stability – N/AOverall – 8/10.
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