We Happy Few Wiki
Jack Worthing, mostly known by his stage name Uncle Jack, is a comedian, TV and radio host of the Wellington Wells broadcasting services in We Happy Few. He is viewed as the 'smiling face' of Wellington Wells by the general population. Few remember Jack's past, which is no surprise given the.
You will be taking your Joy to forget about this game, since it is a Downer.Genre:Action-adventureSurvival HorrorPlatforms:Microsoft WindowsXbox OnePlayStation 4Release Date:July 26, 2016 (early access)August 10th, 2018Developer:Compulsion GamesPublisher:Gearbox PublishingMicrosoft Game Studios (Xbox One only)We Happy Few is an action-adventure survival horror game developed by Compulsion Games and published by Gearbox Publishing for Microsoft Windows, PlayStation 4, and Xbox One. It was released as an early access title in 2016 for Windows, with all versions of the full game seeing wide release in 2018. When the game was in, it was only 20 dollars, which would've been a fair price. However, its price was tripled at launch, and subsequently quadrupled with the Season Pass bundle. It is believed that such move was made by once they acquired publishing rights, but it's up to debate. Despite being released as a full game, it still feels like an early access title, with many side quests breaking, forcing the player to make a new save to progress, lots of framerate drops, freezing, and floating objects and NPCs.
Even after early access, the game is still poorly optimized. In fact, the problems are so bad the game's subreddit is filled to the brim with threads about these issues. Boring and barebones gameplay that gets repetitive. The game focuses on mostly walking around and solving basic puzzles, while doing sidequests and the occasional stealth and combat, with the latter being very rare. Poor AI. The AI sometimes spots the player through walls and sometimes can't even see the player when they're standing right in front of it, and will often lead to mission failures constantly. Some of them even die when the player interacts with them.
The open world is boring to traverse, despite the unique designs. The Joy system, while a cool concept, is executed poorly, since when it runs out, every single NPC will charge at the player and try to kill them for being a Downer, forcing the player to wait 3 real-world minutes to refill the meter. Despite the good graphics, there is horrible texture pop-in and constant screen-tearing. Also, the pre-rendered cutscenes constantly break. Broken physics, especially when you sometimes teleport to the sky and die.
The voice acting ranges from okay to downright poor. The aesthetic and concept are great and unique, taking influences from dystopias such as the 1971 Stanley Kubrick film A Clockwork Orange. The graphics, despite the poor loading and popping, are pretty good.
You don't know that there wasn't anything like this ever, until Dune II came out. You can thank Dune II.Also it's fun watch some kid trying to rate it: ' I give it four stars for graphics, and a one star for playability.' Dune 2. All those strategic games you play now, with advanced skills and playability. 10 2019-10-15 13 pointsI just know that the people here bashing the game are like 16 or 20 years old. Or 'Avoid, 1/10 for sure'.
The soundtrack does have some very charming songs that fit the time period. Reviewers highlighted that the game, despite being in early access for years, was buggy and issue-laden: Jim Sterling called the game 'a joyless broken disaster' and suggested that it should be recalled. Sterling, having performed some minor voice-over work for the game during its crowdfunding phase, stated his embarrassment of 'for having the loosest of loose associations' with the final game.
Ben 'Yahtzee' Croshaw of Zero Punctuation ranked it fourth on the list of the Top 5 Worst Games of 2018. After they FINALLY squashed the biggest bugs the story this game really got to shine. And boy howdy is it some high octane nightmare fuel - children being held hostage en masse, a single mother trying to keep her baby safe amidst a city full of lunatics on drugs, an entire island on the knife-edge of starvation, the city falling apart because people are literally too high to do things right.In a way WHF is far scarier than games like Silent Hill because your enemies and environment aren't supernatural. Wandering a war-ravaged countryside where everything is falling apart, scavenging or fighting for food is very much 'truth in television' for a lot of people. That's a fear that you feel on a really deep level.Also while the Joy mechanic was executed rather poorly I've seen a couple people who were refugees from unfree nations say that playing WHF gives you a tiny taste of what it's like. One wrong move, one minute where you don't act just right, and just like that.you're screwed.