Driver 3 Map

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Driver 3 (stylized as DRIV3R) is a 2004 action-adventure game, the third installment in the Driver series. Developed by Reflections Interactive, published by Atari. With background uploading, NetDrive 3 uploads your files to remote storage without overheads and you will not want to live without this feature. Multi-user file lock for Microsoft Office files. If a user is working on a Office file, other user will only be able to open the file in read-only mode.

Figured I might aswell release these aswell since they are just sitting around and the people I sent them to are too busy to work on em. Plus the rules were changed so that conversions of game assets from games before 2005 are allowed so might as well post em here.these are the default maps from D2 ripped from the PSX version of the game. Each map has bugs (don't blame me) which can be fixed somewhat easily. They are in FBX format (Supported by 3DS Max and so forth)The maps are in piss poor quality due to being on PSX. The textures I think are 16x16, maybe 32x32 if im wrong. There were a few missing textures that I tried to get but failed (asking around on the D2 forums) but for the most part, here they are.

An owlbear just trying to find mom. These stories await you and your young heroes in Clonker’s Guide to Being a Hero.What Is This Book? Forgetful wizards and dangerous lasers. A wizarding student and her sabotaged experiment, and a dragon learning to cope with being born different. Clonker. A young drow separated from her family, caught between worlds.

Also, these maps have ALOT of vertices & Faces. I have no clue what was going on in Refractions head when they made them but holy hell. I had to combine the objects of each map into one single mesh just to even load them into 3DS Max.Eventually I also plan on getting the Driver 1 maps aswell. But for now you gotta settle with these.Note that Vegas is missing from the files, because it is all glitched to hell and I can't seem to find a way to fix it.Screenshots.

These are nice. It'd be great to see the textures brought up to PS2 standards. What glitches are in the Vegas map? I'd really like to see that.alright, your funeral.give me a min, these take forever to load.Ok here is vegas. Texture Corruption at its finest-snip-dem burnz-Damn. Vegas would've been great to see.yea I know, but theres always next time.

Asked a couple of Driver modders about it and am waiting for them to get back to mebtw, what ever happened to those GTA Brazil modders? Im sure they would be happy to see Rio de Janeiro as a map Edited April 13, 2015 by Ss4gogeta0. Hi,I'm one of the modders from Drivermadness.

Just wondering why you're converting these Driver 2 maps? They seem a little too low-quality for GTA3 and obviously won't work on the top-down GTA's since there are no roofs. Even with the textures reworked I find the models a bit too lacking in details. Don't get me wrong, I'm happy to see any progress so keep up!I wish you have better luck converting Driv3r stuff. I really like all the cities (especially Nice) from that game, and with a bit (lot) of retexturing they could look excellent on 3d-era games. I take it you can already export Driv3r model and texture files, so I guess finding the correct coordinates for each map model should do the job?

Or not, haven't really dug too deep into the subject. And even if it did, it'd still be a sh.tload of work unless you can come up with a script to do the job. I'll have to give it a look, since I still have my Driv3r disc on the shelf. Just wondering why you're converting these Driver 2 maps? They seem a little too low-quality for GTA3 and obviously won't work on the top-down GTA's since there are no roofs. Even with the textures reworked I find the models a bit too lacking in details. Don't get me wrong, I'm happy to see any progress so keep up!I wish you have better luck converting Driv3r stuff.

I really like all the cities (especially Nice) from that game, and with a bit (lot) of retexturing they could look excellent on 3d-era games. I take it you can already export Driv3r model and texture files, so I guess finding the correct coordinates for each map model should do the job? Or not, haven't really dug too deep into the subject. And even if it did, it'd still be a sh.tload of work unless you can come up with a script to do the job. I'll have to give it a look, since I still have my Driv3r disc on the shelf.well, the way the maps are stored on Driver 3 are pretty bizarre to say the least.

The resident Driver Modder Skylabh noted that the maps were seperated into pieces and would take ages to actually put back together as an actual usable map. Its a huge mess.and the reason for the Driver 2 city conversions is because with a little love and care they can actually be usable and fixed up nicely.

Alot of people wanted a chicago map. Now they got it. Same with Rio de Janeiro.Havana was just an added bonus.

I've ripped the very first mission where you spawn in the alley, in this part is the only place you will ever fell a smooth framerate in the game.The amount of polygons in that area at that time is 1770.The average amount of polygons being rendered while running around Chicago is 2700-3944. This is definitely poor code optimization or too much code or a memory leak.But in Rio's canyon, far more polygons are being drawn. (Unless I cut the draw distance too far)Here's proof:But here's the trick question.How is it that after importing it into a 3D viewing program.I have performance issues with the tiny 3949 polygons?When my laptop can run 35000 just fine?Something is wrong here.Every face is split and counted as it's own mesh. Edited April 14, 2015 by Ss4gogeta0. Hi,Nice try,I already ripped parts of driv3r, especially 'Nice' City in order to put it in my french riviera map mod.

Textures are low but models cool, with 3d ripper you can have all the map, thats not cool but you need time to past all parts btw themWe never seen chicago in gta series, so try to keep this project, just add lot of details, make it GtaGood luclI was thinking about 3DXRipper. Was going to use that on the scarface map once I got my crappy desktop to boot.but for Driver 3, I wanted to work with the Driver mod community on it.

So that way it benefits both of the communities (we get a map, they get valuable file research aswell as support from the GTA Community) so I am saving 3D Ripper as a backup plan.but thank you for the support and dont worry, this project will not die. But it's not even a conversion.Even if a conversion from such old game is allowed, it must be a conversion to put it into a Mod Showroom.It will be better if you first find guys who will convert this to GTA, and only after that - create a thread here. At this time I don't see how is this related to GTA modding.extracted these in January.

Been asking around since then but everyone was busy with their own projects or just werent interested, so I figured instead of letting these files rot on my hard drive, I could just post them so someone who is interested could use themSo yea, better for me to make a topic for them and release instead of letting them get lost as time moves on. Especially since I waited a number of months before I did so. Edited April 21, 2015 by Ss4gogeta0.

. WW: 8 December 2009,Mode(s)Driver (known as Driver: You Are the Wheelman in North America) is an, and the first installment in the. Developed by and published by, it was released on the on 25 June 1999.

The game, inspired by movie car chases, sees players driving around four real-life cities -, and - using a variety of vehicles, with the plot focusing on the work of an undercover police officer, John Tanner, who infiltrates a criminal outfit to investigate their operations, only to discover a plot by their boss to assassinate the President of the United States.The game proved a commercial hit upon release, and received favorable reviews from critics. Additional versions were created and released at later dates - two for and were released on 11 October 1999 and in December 2000 respectively; and handheld remakes for the, developed Crawfish Interactive and published by, and for, developed and published by, were released in May 2000 and on 8 December 2009 respectively. The game was re-released on the on 14 October 2008. The game's success led to further sequels, including on 14 November 2000 and on 21 June 2004. The same mission in the iOS release.The game is played out in four cities:, and, each of which remain only partially faithful to the actual city layouts.

A fifth bonus city, (where Reflections Interactive is based), is unlockable in the PC version through gameplay and in the PlayStation version using a cheat device, but no missions are available and the playable area is small. The game was notable at the time of its original release insofar as the player was able to explore each city as an environment.

Driver has often been compared to the series. It also bears significant thematic resemblances to the movie ' (1978).Plot officer and former racing driver John Tanner is sent undercover by his boss Lieutenant McKenzie to discover the intentions of a crime syndicate led by Castaldi. McKenzie instructs Tanner to go to Miami and meet a pimp named Rufus. After arriving in Miami, Tanner uses his driving skills to prove himself to some gangsters in a parking garage, allowing him to become their getaway driver.Tanner carries out jobs for various gangsters before meeting Rufus, who tasks Tanner with rescuing Jean-Paul, one of Rufus's associates. Rufus is later shot by his girlfriend Jesse. Needing more information for his investigation, Tanner apprehends Jesse and takes her to the police station, where she reveals that Jean-Paul is now in San Francisco.Tanner goes to San Francisco, where he meets Castaldi, Jean-Paul's boss, and begins working directly for him. He also meets Rusty Slater, his former racing rival, who also works for Castaldi.

Tanner later learns that Castaldi is working with a man named Don Hancock, who is running for president. He later suspects that Slater has been spying on him and wrecks Slater's car during a road chase, resulting in Slater being arrested.The Castaldi family move to Los Angeles, where Castaldi plans to assassinate FBI agent Bill Maddox as part of Castaldi's plan to carry out a more high-profile assassination in New York. Tanner tells Leck, a police associate, to ensure Maddox turns up, otherwise Tanner's cover may be affected.

The assassination on Maddox is successful, but the police ambush the gangsters, forcing Tanner to take them to safety. Tanner convinces the suspicious gangsters that Slater likely told the police about the planned assassination while under interrogation. Leck later tells Tanner that McKenzie recently met Marcus Vaughn, a corrupt FBI agent who is working with Castaldi and Hancock.The Castaldi family then move to New York, the location of the planned high-profile assassination.

Tanner is told by his police associates that McKenzie wants him to pull out of the undercover operation, as he is worried that Tanner's cover will not hold up much longer, and Leck tells Tanner that Hancock has bribed several members of the FBI. Tanner remains undercover and continues working for Castaldi, intent on discovering what he is planning.Tanner eventually learns that Castaldi plans to assassinate the, and Tanner is tasked with driving the President's car. However, he ignores all instructions and takes the President to safety. McKenzie then arrives and tells Tanner that Castaldi and all of his associates, including Hancock and Vaughn, have been arrested. He then tells Tanner to take his badge back, but Tanner refuses, suspecting that the police and FBI are involved in the job, corrupted by bribes due to Vaughn's involvement. Tanner leaves, ignoring McKenzie completely.iPhone/iPod Touch In 2009, a remastered version of the game was released on the. Developed and published by, the original plot and structure were left intact, but the graphics were enhanced, the music was re-done, and was re-recorded for the.

Reception ReceptionReview scoresPublicationScoreN/AN/A9/10N/AN/AN/AN/AN/A7/10N/AN/AN/A8.3/10N/AN/AN/A8/10N/AN/AN/A8.25/10N/AN/AN/AAN/AN/AN/A84%N/AN/A7.4/10N/A8.5/107.7/10N/AN/A73%N/A8/10N/A8.9/109.7/10N/AN/AN/AN/AN/AN/AN/AN/A78%N/AAggregate scores76%81%79%88%N/A83/100N/A87/100AwardPublicationAwardBest Racing Game (1999)Driver was a commercial hit, with sales above 1 million units by early August 1999. In the German market, Driver 's PlayStation version received a 'Gold' award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of July, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. The committee raised it to 'Platinum' status (200,000 sales) by the end of September. In the United States, Driver 's version for computers sold 390,000 copies and earned $3.8 million by August 2006, after its release in October 2000. It was the country's 42nd-best-selling computer game between January 2000 and August 2006.Upon its initial release, Driver was met with very positive feedback and critical acclaim. The PlayStation and iOS versions received 'favorable' reviews according to video game.Jeff Lundrigan reviewed the PlayStation version of the game for, rating it four stars out of five, and stated that 'A movie buff's dream – but Driver is still great even if you aren't big on movies.' 's Douglass C.

Perry said of the original PlayStation game, 'In the history of driving games for PlayStation, there is nothing that comes close to the comprehensive, deep, and thoroughly pleasurable experience that's embedded deep in the heart of Driver. It fulfills driving enthusiasts' deepest desires to drive as fast as possible through major US cities and to slam into just about anything without any repercussions. In that sense, Driver is a dream come true.' He went on to call it 'one of the best driving games on any system.'

's Ben Silverman was equally impressed, saying, ' Driver excels where other games have failed by striking a perfect balance between action and realism. Car handling is a wonderful mixture of true physics and arcade functionality—not as nitpicky and oriented as nor as ridiculously implausible as. Driving follows the 'easy to learn, hard to master' formula. Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that.'

's Ryan MacDonald was not as enthusiastic, saying, ' Driver is a game that might be mediocre in its presentation but more than makes up for it in its gameplay and concept.' IGN's Mike Morrissey praised the quality of the PC and said: 'Though the PC version of Driver is a fairly straight port from the PlayStation title released in July, graphic improvements are apparent, especially at of 800x600 and over with the details cranked. Though this requires a fairly fast computer, the effect is worth it. Smooth reveal nice textures for the buildings and surroundings, translucent water in areas of Miami, and of course,.' GameSpot's Erik Wolpaw was somewhat disappointed with the port, but this was negated because the original game was so strong: 'Like many console-to-PC, Driver suffers from being translated verbatim and taking little advantage of the more powerful PC platform.

However, Driver 's core game design is so strikingly original and fun that it can be enjoyed without embellishment'. They concluded that 'It is addictive, intuitive, and fun, which are qualities sometimes overlooked in the industry's myopic pursuit of purely technical innovation.

With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game'.IGN's Craig Harris praised the Game Boy Color port's top down view and the controls and concluded, 'I'm actually quite surprised at how well Driver turned out for the Game Boy Color. I was expecting a Point-A-to-B game like and got a whole lot more. The missions have different elements to give the basic formula a bit more variety.

It's missing a few details from the PlayStation version, but for what Crawfish had to work with hardware-wise, the development team did a great job.' GameSpot's Frank Provo was critical of the sound, but aside from that, he said, ' Driver is smoothness personified. Driving around is fun and exciting, the levels are varied, and the side games really do improve your skill within the main game. Even without a battery save and a two-player feature, there's really nothing major to complain about.' Despite the general praise, the opening tutorial set in a car park, where the player has to perform various stunts and moves (such as drifting and 180 degree turns) as well as the final mission, were criticised for excessive difficulty.

Because of this, the game frequently appears in lists of 'hardest PS1 games'.At the 1999, Driver won 'Best Racing Game', and in 2002 it was ranked No. 12 on 's list of the 'Top 25 PlayStation Games'. Retrieved 2 September 2014. ^. Retrieved 17 October 2013. ^.

Archived from on 23 October 2012. Retrieved 16 October 2013. Obscure inspirational quotes messages. ^.

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Archived from on 4 June 2011. Retrieved 18 April 2016. 'Driver (PS)'. 1999.

Bramwell, Tom (14 August 2000). From the original on 7 January 2001. Retrieved 2 September 2014. Mears, Rick (30 September 1999). Archived from on 24 May 2000. Retrieved 3 September 2014.

McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (25 October 1999). Archived from on 20 May 2000.

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Retrieved 2 September 2014. ^ Silverman, Ben (July 1999). Retrieved 27 August 2013.

^ Provo, Frank (25 May 2000). Retrieved 2 September 2014. ^ Wolpaw, Erik (29 October 1999).

Retrieved 2 September 2014. ^ MacDonald, Ryan (9 July 1999). Retrieved 2 September 2014. Ladewig, Bruce (17 October 1999). Archived from on 25 January 2005. Retrieved 3 September 2014. ^ Harris, Craig (16 May 2000).

Retrieved 27 August 2013. ^ Morrissey, Mike (8 October 1999). Retrieved 27 August 2013. ^ Perry, Douglass C. (8 July 1999). Retrieved 21 July 2013. ^ Lundrigan, Jeff (September 1999).

Vol. 2 no. 1. P. 86. 'Driver'. 1999.

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Horn, Andre (14 January 2004). From the original on 18 July 2018. (Press release) (in German).: Verband der Unterhaltungssoftware Deutschland. 2 November 1999. Archived from on 26 May 2000.

Driver 3 points of contact

Retrieved 29 July 2019. Edge Staff (25 August 2006). Archived from on 17 October 2012. IGN staff (22 January 2002). Retrieved 2 September 2014.External links.