Epic Mickey Wiki

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Nov 30, 2010  Disney Epic Mickey 2: The Power of Two returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate wo. Inspired by the upcoming feature film 'G-Force' from Walt Disney Pictures and Jerry Bruckheimer Films, G-Fo. The Princess and the Frog.

Epic Mickey is a game for the developed by Junction Point, spearheaded by of and fame and published. In an ambitious effort to help Disney, it brings back the happy memories of and from their, and as well as attractions from the of old.But NOT in the way anyone expected.The story begins with Walt Disney's original cartoon star, after finally getting Walt some success and recognition, being taken from him over both a budget dispute and a contract loophole, fading into obscurity, and being., he becomes the first resident of a world created by for. This world, called (based on the ), exists as a small model on a table within Yen Sid's tower. Oswald takes this world as his own, presenting himself as a king there. Soon after, Oswald teams up with, another early resident of Wasteland — together, they create the, which serve as construction tools for Wasteland, as well as relocators for new residents of the world, and together they try to make Wasteland a comfortable home for the other lost characters who later join them — but Oswald grows resentful of his younger brother over time due to his increasing popularity.

In a vain effort to emulate the life he never had, he makes a very large family with his Ortensia, and has the Mad Doctor build of and to help him recreate the adventures Mickey went on — but even this fails to fill the void. Later on, Mickey himself stumbles into Yen Sid's tower, after being lured in by the wizard's mischevious (or malicious) magic mirror. Shortly after arriving, he sees Yen Sid put the finishing touches on Wasteland.

Content with his progress, Yen Sid goes off to sleep, while Mickey decides to put his own touch on Wasteland—he spots the magic paintbrush Yen Sid was using and begins to fiddle with it, but accidentally creates a monster Hearing Yen Sid approaching, Mickey tries to erase the Blot and quickly clean up. And ends up spilling even more thinner on the model, creating a gaping hole in it, and then flees back to his bedroom via the mirror before the wizard returns.

Despite Mickey's attempt to hide his transgression, the not-so-dead Blot persists and enters Wasteland via the hole; there, it takes over Wasteland, twisting it into a and version of the original, and drives Oswald and any resistance into hiding during the conflict, henceforth called 'The Blot Wars'. The Doctor promptly stabs Oswald in the back (as he had always wanted to) and sides with the Blot.

Decades later, having long forgotten the incident, Mickey is suddenly pulled into Wasteland from his home via the Blot. Mickey manages to grab the magic paintbrush before he is pulled in, so he can create and erase things with paint. 'That was an impressive display of destructive firepower.' .: For the purposes of quests that require combat, using Paint to befriend Blotlings counts the same as defeating them. This even applies to some of the bosses.: Animatronic Goofy and Animatronic Donald in the graphic novel adaptation. All they get is a one-panel cameo standing near Oswald.: A series of quests, given to you by the detective, involves you following footprints to the same guy every time, where you have to buy back stolen objects. If you paint all the footprints, the thief will give you the object for free.: A requirement, as there's not too much of a way to figure out what you're going to add/remove.

One example is the Skull Island Machine, where you can a) do nothing, b) destroy the machine with, or c) make it turn out cartoon characters with paint.: The first time you face the Shadow Blot, he appears to be the final boss battle. But as it turns out, The Shadow Blot you had been fighting in question was simply his avatar and a dripping from his bottle like the other Blotlings. The real Shadow Blot is in fact MUCH bigger.: Mickeyjunk Mountain is a giant pile of old Mickey Mouse merchandise.

Ironically, it's home to Oswald, the person who appreciates Mickey's fame the least.: Warren Spector heavily emphasizes the concept 'Playstyle Matters'. If you defeat a boss with or fail a series of quests, it's going to affect the game's ending, and it will turn out worse than if you had redeemed the boss with paint or completed that important questline.: OsTown, named after the former king of Wasteland, Oswald. Complete with images of Oswald absolutely everywhere. Not to mention, according to the comics, apparently all of his children are named after him.

All 420.: The Shadow Blot.: Your first quest for has you retrieving a book that he lent to a friend of his but hasn't seen since. Not only is the book in the possession of a store owner just a few feet away from Horace's office (with the last known holder of the book directly across the street), but just to add insult to injury, the book in question is called. All this from a toon who has been (or at least tried to be) a detective for years.: The original: Would you play Mickey like the scrappy fighter he was in the early '30s, or like he was later in his career?

You could've also opted to play on the middle of the road, and acted more like the straight man he was in the late '30s, and for a while after.:. Gremlin Village has elements of this, in the mass of gears that make It's a Small World work, plus elements in the Utilitunnel sections. The Travel Map is this as well, being set inside a clock tower. It's similar to the clock towers, really.: Frequently applies to the player. Many times, doing whatever it takes to get the 'good' result in a quest requires more work then just blasting your obstacles with thinner. This frequently requires more creativity, too; sometimes, it's easy to fall into accepting the 'bad' ending simply because you can't figure out how to resolve the problem with paint.: Both and The Blot are fans of it. By in a cutscene.

: 'Nya-ha-ha' always means bad news.: Averted; while they did design an evil-looking 'Scrapper' Mickey during development, they removed it from the final game. While his bad karma is visible, it's more meant to be eerie than ugly.: looks down on Mickey in ◊.: Dark Beauty Castle, which is distantly visible from the game's main hub, Mean Street.: It's Mickey Mouse embarking on a truly epic adventure to salvage a lost world that he himself brought to ruin, all while dealing with the inhabitants, the twisted, nightmarish terrain, and his Beetleworx, who he didn't even know about until he arrived in this world, and the ever-looming menace of Mickey unleashed onto the Wasteland.

Epic Mickey, indeed.: Used to show Mickey's sudden rise to fame in the intro.: Gus Gremlin, from an unmade feature, occasionally offers some advice on how to proceed.:. Mickey can attract up to three 'Guardian Spirits' depending on his use of Paint and, which can be launched at Blotlings to defeat them in a single shot. Not to mention (for a given definition of 'Fairy') Gus, who fits a more conventional version of this role.

He hovers about explaining things, introduces the new levels,.: Mickey and Oswald defeat the Shadow Blot by launching fireworks at him.: The Spladooshes. Big Bad Pete, and the other versions of Pete (except Pete Pan) could also apply.: When Oswald gets mad at Mickey after learning that, he, puffing up his chest,. However, his waist fat goes back down when he that he's accidentally broken.: Mickey's duel with the Shadow Blot on top of Mickeyjunk Mountain.: Wasteland appears to be made up of this.: A good part of the opening act is Mickey pursuing Oswald through the Dark Beauty Castle after Oswald helps Mickey escape the Mad Doctor. In the, Mickey even lampshades the fact that this is kind of like.: In the level, you can choose to help Madam Leota get her books back. The only problem is they are flying around and you need to gum up the pages with paint to stop them.: Toggling with the 1 button allows players to see their paint/thinner targets better.: Using the d-pad does the rotate & tilt form.: is playing the Blot, Oswald is playing Mickey, the is behind everything.:. Ventureland/ feature a series of islands (in a sea of acidic Thinner, mind you) controlled by roboticized versions of Captain Hook and his crew. The Travel Map Shanghaied as well.

Fitting, considering it links Pirate Voyage to Skull Island.: Well, it is Mickey Mouse meets. Plus Warren Spector loves to drive Marketers Crazy with this trope.: The entire game is one big love letter to Classic in general, let alone. Warren Spector even commented that the game is supposed to draw a lot of influence from.: The Small World clock boss has giant robotic hands to crush Mickey with.

Incidentally, they also serve as its weak points.: Mickey, depending on how you play, can rudely ignore the requests of Wasteland's civilians and actively ruin their lives by Thinning away their homes and friends.: Spatter Blotlings can only attack by running up to Mickey and smacking him with their arms and require no special method to defeat besides spattering them with Paint/Thinner.: It's, actually, and looks/acts an awful lot like (understandably, since apparently some of the ingredients it's made of are paint-thinners).:. Seriously. If you value your sanity at all, don't try to collect everything in this game without a source of help. Using lock-on targeting in combat (you have to place your cursor over the enemy you wish to target, then hold down the C button for about half a second). It isn't mentioned in the manual, and it's so at first that most reviewers didn't even know the feature existed.

There's also the fact that you're supposed to point to where you want the anvils and TVs to go, which the game doesn't mention. It's entirely possible that you'll end up wasting several as you try to figure out why the TVs keep spawning 30 feet away above a bottomless pit. Figuring out how to beat the Small World Clock Tower by using paint can stump some people who don't know that you have to keep painting both of its arms until they're both fully blue and hopping on the one that lowers its palms in order to reach the face and then use paint on its face until it's redeemed.: One is given when Gus explains he can't fix the pipe organ for you because steam power's not his specialty. Oddly enough, this is the only time an explanation for Gus' lack of help is given despite there being many other places that could use one.: The Lonesome Manor is based off Disney's 'Haunted Mansion' attraction and comes fully equipped with a friendly cast of ghosts that you can choose to help along your journey through their. It also contains a sentient piano, flying books, and a painting of.: Defeating a boss will reward you with an increased capacity for Paint or, depending on what you defeated him with. The player can also acquire (or purchase) upgrades to Mickey's maximum HP and sketches.: Every villain except and, assuming you defeated them with Paint.

: 'Personally, I give them a few months, tops.' . Oswald and Ortensia; a, respectively.: Henrietta the cow is lactose intolerant, even irony of it.: Captain Hook; Paint has no effect on him, and merely dissolves his armor. You can either free the captured Sprite from the top of the rigging (with Hook dogging your steps), or use the various tracks scattered about the arena to extend the plank and send Hook down to the animatronic Crocodile waiting for him in the waters. you can simply continue to send Hook careening into the ship's walls, masts, and deck boards until he breaks apart from all the repeated impacts.: Justified.

It 'rains' paint during the ending, restoring the Wasteland to its original state.:. 's operating-robot,. Also the Slobbers (if you painted them friendly and somehow enough got on them to turn evil again). They have red eyes only when they aren't under Mickey's influence.: The travel map based on the Oswald cartoon 'Great Guns'.:. The Mouse himself, with a design and personality hearkening back to the twenties and thirties.

(True to form, his mouse ears shift position to retain the characteristic 'Mickey Mouse' shape.). Special mention, however, must go to the 'Scrapper Mickey' design, which goes all the way back to 'Plane Crazy' for inspiration — or, at least it did, before getting dropped.: One of the 2.5D stages late in the game has a rising flood of paint thinner.: Oswald ◊ ◊ all that well put together, though.:.: Part of the reason the Clocktower went berserk was because it was forced to listen to the 'It's a Small World' theme echoing from within itself for years. Mickey even points out how that would be enough to drive anyone mad in the Graphic Novel.

The Tales of the Wasteland prequal comic shows that the Mad Doctor orchestrated this long before the Blot Wars began.: Averted. The game auto-saves after just about every karma-related decision you make, forcing you to live with whatever consequences result from it, and there is no other way to save the game.: The Wasteland is.: After the ending credits, Mickey is sealed away from the Wasteland. But his finger starts dripping ink, which means that some of the Shadow Blot's ink is still in him.: actually encouraged playtesters to sequence break, and then. If anything, this can only continue now that it's released.

Here's an example. In, try dropping a TV on the first platform last. This platform is the only one that electrifies the tracks, so you won't have to dodge them to get to the other platforms to power those up. However, unless you had some gremlin aid, the electricity is a much better thing to dodge than the thing it replaces when all three are powered.

If you don't sequence break in the above way, you are much closer to the gate after dodging the electricity. Hence, this is actually a pretty equal trade-off.: All Beetleworx have a layer of Paint armor that the player must dissolve via Thinner before they can inflict a damaging blow; the Beetleworx regenerate their armor after each hit.:.:. Besides including some of the more obvious theme park icons, some sketches even feature early icons like the. Not to mention that the whole game is about obscure characters (such as an unused version of Smee from ) coming back to the spotlight. are from an unmade film, though were still used in some military unit insignia and comics. In at least one interview, Warren Spector mentioned that even such seemingly insignificant elements as individual barrels were taken from history.

THAT'S. You remember the basketball court inside the Matterhorn? Yeah, guess what, it's actually IN the game in a hidden room on Mickeyjunk Mountain. You can also unlock access to 's firehouse apartment on.: All enemies (including bosses) gradually turn blue or green when struck by Paint. Beetleworx in particular must have their armor dissolved away to reveal their weak points.: Certain boss battles can be avoided if you made the right decisions.: The Beetleworx, especially the Spinners and Tankers. Spinners have tick-like bodies and a wheel at the bottom; if Mickey gets too close, they use the wheel to travel as the legs become spinning blades.

Tankers are mobile gatling gun turrets, some of which have paint jobs based on the Queen from.:. Not quite as heavily present as the concept art led many to believe, but elements of the style are still there - most notably in the Clock Cleaners level and the animatronic designs for, Daisy, and.

Some of Mickeyjunk Mountain looks a little bit similar to the old concept art, only toned down a whole lot more. Try comparing it to the concept art with the toppled over water tower to some of the places you see in Mountain.: Isn't it weird on how cheerful and optimistic the peoples of OsTown and are when their entire world is nothing but Godforsaken and dead wastelands, ruled by a made by paint and dissolving and his traitorous right hand of a and occupied by death-machines and?.: For the Endgame, of course. Our land is barren enough without your help!' Oswald: I should have known! You stole my life AND ruined my home!

I've been waiting for this for years! This is gonna be my moment! (Cue Oswald's fury accidentally breaking the seal on the.). After completing one of Pete's 'Bunny Kid Round-Up' quests on, Oswald will complain if you talk to him.: is both the tutorial level and where Mickey and Oswald make their stand against the.: Mickey and Oswald in the mirror at the end of the game, showing they've become as close as brothers.: The final level takes place inside the Shadow Blot, right next to the giant heart it stole from Mickey.: The Disaster, where a bottle of Thinner fell on Yen Sid's Painted land for forgotten characters. The degradation of the world led to it getting a new name, the Wasteland.:! Mickey the similar appearances of many characters on his first walk through.

Describes them as 'rough drafts', 'extras', and concepts of characters 'left and forgotten on the drawing board'.: It is implied that Oswald planned to steal Mickey's heart and escape once he got all the pieces needed to build the Moonliner Rocket. Fortunately, he has a change of heart when Mickey defeats both the Mad Doctor and the.: The lost cartoon souls inside the.

The morale system is an important gameplay mechanic in, it is referred to as 'playstyle matters'. It's basically the way the residents of the perceive you. You can either be praised as a hero by using paint to make life better in Wasteland, helping people with their problems, or you can be selfish, using thinner to destroy and be feared as a scrapper. Of course, you can also be in the middle. Your choices not only affect what people think of you, but it changes Mickey's appearance too. One of the most notable examples of the morale system in the final game is the end cutscene in both Epic Mickey and the, where the decisions Mickey makes can affect the scenes that play.The Playstyle Matters concept was toned down slightly for the final release of Epic Mickey, moving further from the overt visual differences to Mickey's design but retaining more subtle differences such as music changes and varying character interactions and opinions based on Mickey's actions.

Notice: This article or section contains information about content that was planned or conceptualized for the Epic Mickey series, but was ultimately scrapped. Information about scrapped content should not be considered canon.

Splatterhouse pc. The HeroThe heaped hero (Pun intended) Mickey.Originally, The Hero route was one of the paths Mickey Mouse could choose on his adventure. Mickey could become a Hero when he rescues a Gremlin, doesn't fight Beetleworx, befriends Blotlings, and helps Oswald the Lucky Rabbit redeem his throne and become king again. Mickey also almost always use Paint to solve his problems. When the hero, you gain more friends but are not as powerful. When Mickey is the hero, his design is based after the old Mickey Mouse theater posters. His black fur and eyes are replaced with a very dark blue, his gloves become golden, and he gains tone in his face. This idea was removed after negative screening results, and has been replaced by a mechanic where less and less ink floats off Mickey as he becomes more of a hero.The WastelanderMickey in the middle of the roadWastelander is a path Mickey Mouse could originally choose in his adventures in Wasteland.

Mickey helps sometimes, but other times he will not, and he will occasionally fight Beetleworx. He might also use both Paint and Thinner to reach his goals. His appearance is based upon Mickey's old design. This is the only Mickey form 'partly' passed on to the final version. This is the form Mickey starts out as. You will need a balance of good and devious to reach this form of Mickey again if you've taken another path. In the final game, all of Mickey's forms resemble this form, the only appearance change being the 'solidity' of Mickey's ink.The ScrapperThe scrapped scrapperThe Scrapper route is one of the paths Mickey Mouse would have been able to choose during his adventure in Wasteland.To become the scrapper, Mickey must make bad and generally destructive choices, such as selling Small Pete's Log for a Special Pin, or destroying enemies rather than befriending/avoiding them or almost always use Thinner to solve his problems.

Scrapper Mickey gains a more malicious appearance with an evil smile on his face. In fact, Warren even claims that the revealed shots like the one on the right are actually subtle compared to the full Scrapper effect (later revealed;see Thinner Mickey)!

According to rumors, Warren wanted to make Mickey mischievous, but not uncomfortable. The idea was eventually scrapped due to the Disney company not wanting to tarnish his good, heroic qualities.