Unavowed Wiki

четверг 19 мартаadmin

A demon has possessed you and used your body to tear a swath of bloodshed through New York. You are now free, but life as you knew it is. Simcity disaster challenges. Official website 0 references.

Adventure GamesSubreddit for the discussion and appreciation of the adventure game genre. What's an adventure game?Adventure games are typically story-driven titles in which the player assumes the role of the protagonist. Gameplay usually consists of dialogue and environment-based narratives explored via solving puzzles.

They are often linear but many modern titles have experimented with branching paths, multiple endings, and innovative gameplay elements, such as Resonance's short-term and long-term memory feature. Despite rumours to the contrary, the genre is decidedly not dead. Example titles. The Secret of Monkey Island. Police Quest.

Broken Sword. The Blackwell Series. Resonance.

The Journey Down. Day of the Tentacle. Grim Fandango. Tex MurphySubreddit Guidelines.Spoiler tags must be used! Yes, even if the spoiler is for a 20 year old title.Example: Madre de Dios! It's El Pollo Diablo!(/spoiler).Piracy is not condoned here. I really liked what they did with the protagonist.

Granted, I love RPGs so I'm already kind of bias there, but I liked that you could do a bit of roleplaying instead of just guiding a character around. I've never seen that in a point and click before, or at least seen it in the genre in a long time, so it was a refreshing change.​The twist was also brilliant. It was a great twist of the usual stop the big bad evil formula, and it feels like the most honest way to go for a game set in the Blackwell and Shivah universe. The true villain just being a truly rotten person makes a lot of sense, and once that reveal hits, it makes the roleplaying have thematic weight.​I'm a bit of a sucker for meta stuff that isn't just endless bad jokes, and the twist here definitely used that meta aspect well for a cool story twist. That said, I did find the set of endings a bit lame. It would have been nice if there was more complexity to what endings you could get based on your actions throughout the game instead of at the end.

The choices on each case are all super strong in the moment, but having a few have more later impact in the ending and not just the route there would have been interesting. Still, this was a first for Wadjet Eye, so I can't complain too much. Interested in seeing them toy with this format in the future. I really enjoyed the game, everything was well done, the art, the story, etc. Except for the main character being so bland.Wadjet Eye builds up this big, interesting world full of crazy monsters, beings, void, etc. And you're just a boring ass cop (or whatever profession) with no personality. Spoilers obviously for the rest.So yeah, you end up being Mel, but in the end it means absolutely nothing.

We have Mel, who is actually some kind of demon, spirit thingy trapped inside Big Baddie's (henceforth known as BB) body. Interesting concept, definitely see why they thought it was worth basing a whole game around, but they completely fail on it. Because there really isn't any Mel. Well, for 95% of the game at least.The character we play is not Mel, its just the good alter ego of BB. Mel has no personality, its just a robot running off of BB's stored memories.

We finally get to see Mel actually become something different for about 5 minutes, during the possession scene, and then once that ends, its back to BB's memories running the show.Okay, so maybe Wadjet Eye knowingly did this and we get to be a boring, thoughtless 'textbook' entity pushed inside of a Bad Guy's body. That would be interesting, but it never comes to fruition. Mel never has a surge of consciousness or learns to know himself, he just continues right along as BB good version.

Unavowed Wiki

An additional act before facing down BB where Mel actually begins to diverge from just being BB's memories, and become his own person would have redeemed a ton of the game.Beside all that, whether you think it 'hits' as a storytelling element or not, the 95% of the game before the twist is BAD as the main character. He never interacts in any meaningful way with any of the characters, he asks questions and solves puzzles, says the right: 'I'm sorry that happened to you.' At the right time and then moves right along. The other characters interact and learn about each other and become a team, even Vicki the hard-boiled veteran cop becomes part of the team. Nah, he just solves puzzles, and moves the dialogue along.Think about Guybrush Threepwood. Yeah, he's a goofy bastard, but he interacts with the world in meaningful ways, he has a personality, people care about him and he cares about them.

When you think back on Monkey Island, you know what kind of person Guybrush was.When you think back on Unavowed, you know who Eli is, the Fire Mage distraught about his family. You know who Mandana is, her grief and family legacy, and Logan with his own inner demons. He's just a faceless silhouette of an adventure game player, without any fond memories or grief.Anyway, I enjoyed the game, but was disappointed. I really agree with a lot of what you said. Mechanically, the game sounds like a good idea, with lots of characters and multiple methods of solving a puzzle based on who you choose. But there's really no point if you can't connect to the main character, especially since we have come to expect strong characterization from WadjetEye games.Another thing I found was that the game didn't have a distinct atmosphere. With the Blackwell games I always felt that heavy blanket of urban isolation weighing down on me.

Combined with the melancholic music and rain/snow/night it felt super immersive despite being so pixelated. I felt none of that with Unavowed, it didn't really make an identity for itself aside from the crimson highlights.The ending was also kind of ehh. It was interesting how the humans/demons you helped came back to help you, but I kept getting the same bad ending every time I reloaded the save before the final confrontation. I'm not sure if I'm doing something wrong or I need to replay the game with only saving one side or another in mind. I don't think it'd be worth it to replay the entire thing again though.I was also kind of expecting a cameo from Joey, since they did say this was set in the Blackwell Universe. I'm a little disappointed about that, but it isn't a huge deal. Yeah, the ending just furthered my disappointment with Mel.I chose Mel to force BB to exorcise him and return BB to his own body without all of the 'textbook' knowledge.

To me this is the most 'bittersweet' (and correct in terms of 'making things right') ending. The team arrests BB, he's no longer a threat and this chapter of Unavowed's demon wrangling is over.We get one sentence of: 'Yeah, Mel is back where he belongs as the 'thing' he was, and we aren't bringing him back because he is 'free'.What?! If Mel was as part of the team, so much so that you welcome him back with open arms after seeing that he can be repossessed so easily, you'd think they'd want to talk to him again, extend another offer to join the team without such forceful circumstances, but they just shrug their shoulders and go on with their lives. Shoot, build some kind of golem or stick him in a crystal and bring him back.

Yet another opportunity to add some real personality to Mel, but like I said previously, he was nothing but a textbook robot.I agree with you on the atmosphere being bland. From a quick glance, it looks broody and urban. But there doesn't seem to be a lot of personality to a lot of the scenes. The underground altar was cool, but the rest was just standard fare city scenes. Even the hellscape at the end was pretty bland and un forgettable. If Mel was as part of the team so much so that you welcome him back with open arms after seeing that he can be repossessed so easily, you'd think they'd want to talk to him again, extend another offer to join the team without such forceful circumstances, but they just shrug their shoulders and go on with their lives. Shoot, build some kind of golem or stick him in a crystal and bring him back.

Yet another opportunity to add somereal personality to Mel, but like I said previously, he was nothing but a textbook robot.​I think you miss something when you claim that Mel being a 'textbook robot' as a bad thing. Mel being a supposedly 'textbook robot' is part of the main plot of the game, and the reason the rpg elements fit the game so well.​Is Melkerisha a textbook robot? Or is he worthy of life? Of personhood?It's up to you to decide. Melkerisha is nothing more than a textbook, because he is you.Its not as philosophical and brilliant, but it still reminds me of Planescape Torment.​​​​. Not as good as Blackwell but one of the best point and click games I've played since Blackwell.

I enjoyed the choose your own story element but I don't really hope to see it return next game, at least not to this extent, while it was cool to see it took some elements away from what the game could have been. The ending was a little bit of a let down too in that it didn't really matter that much if you make it to the tower at the end with your whole party or not. It's a great game though, fairly long too and plenty of replayability to boot. I'm at the last chapter so my opinion is not 100% formed but what i don't like is the lack of interaction with your inventory. It's presented like an point and click adventure game but all it actually is it's a visual novel.

You have almost nothing else to do other than talk to people until the story goes further. I don't remember this being the case with Blackwell.

I found HOGs that were more chalenging.Everythig else is fine, the art the music all are great. The story twist was also good.edit: Finished, i loved the eding and how choises matter thruout the game not just at the end. I got the most dark eding ever at first lol. Pure evil. Yeah, I liked it but not nearly as much as the Blackwell games.The whole choose your own character thing felt like a gimmick and sort of took away from feeling invested in your character.

Also, with the exception of Logan + KayKay and Vicki, I found the characters in this game less interesting and/or likeable compared to characters from the Blackwell games.My other complaint is that the game felt too easy and sort of holds your hand most of the way. Once you enter an area there's no option to go back home and do research or anything which is something I really loved in the Blackwell games. I enjoyed it, it was a fun and ambitious title that mostly lived up to its aspirations of being an adventure game with some replay value.

I'm not sure about the concept itself though, i feel like the (massive) amount of effort spent on those multiple-character puzzles might have been better spent on a true branching storyline because i'd be more likely to replay an adventure game if it was a collection of shorter, wildly divergent paths than a full-length one with small variations. I did get 2 playthroughs out of it and really enjoyed them so again, good game. Just finished this. I love all of Wadjet Eye's games, and despite this game getting rave reviews and sales (which is great, dave and co deserve it), i have to say this is one of my least favorite entries in the Wadjet Eye library, and I'm sad to say that. I won't echo what others have said about the main character (which i agree with wholeheartedly), so i'll mention some stuff i haven't seen posted yet.I really didn't feel any emotional attachment to anyone throughout the game.

The characters I found the most interesting, Vicky and Logan, couldn't even be in the same party at the same time, which to me was a HUGE disappointment, especially when the 'choose your own party' element seemed to be a big selling point of the game. No mundane playthrough for me i guess. Also, the game forces certain party members to take precedent at parts, which felt really contrived.I didn't really feel anything during the game's suspenseful parts, or sad parts, and i'm not sure why. Kalash died, and I was like 'meh'. Chase scene on the river? Last sacrifice at the end? Oh well.I loved every Blackwell game, and when Epiphany was over, it felt like a close member of the family died.

Unavowed seemed like total fluff in comparison.It's still a good game. It's not terrible at all.

It's just.compared to Wadjet Eye's other stuff, it just really didn't satisfy me. I know Dave was inspired by Bioware games when making this game, but I feel like even he couldn't avoid Bioware's pitfalls entirely either.All in all, i give the game a 7/10. I personally feel Technobabylon and Shardlight trump this game.

The biggest crime to me is there was not a single mention of Joey anywhere, huge sadface from me on that. I didn't like how it essentially made you the villain at the end.

I mean most people are going to name the guy or gal after themselves right? Also felt like I wasn't as connected to the other characters as could have been and so the ending wasn't as meaningful. That being said the game is gorgeous and love the fantasy urban setting.

I enjoyed the case by case structure of it as well. One of their best for sure.

I personally hope they stick to 640x480 in the future. Everything looked so much more vibrant.