Assetto Corsa Review

понедельник 20 апреляadmin

Would you whine about the lack of a cup holder in a LaFerrari? There's little point griping over the absence of certain luxuries in Ferrari's most recent, most excessive hypercar, and - if you're ever lucky enough to find yourself in one of those exotic cockpits - your only concerns should be the 900bhp that's under your right foot and the suite of wonderful tools constructed in Maranello to help you apply all of that power to the tarmac. Online Assetto CorsaLike so much else in Assetto Corsa, going online requires a little elbow grease. There's sadly no satisfactory way to compare hot-laps, and racing requires going into a server booking system that's needlessly convoluted. Once you're in it's good enough, though, and - as ever in this game - it's all defined by those who play it.

Car population is dictated by the number of pit boxes on any given circuit and the bandwidth available, and while the current penalty system can be overly harsh, it doesn't detract from some respectable racing.The single-player campaign is a limp sprawl, starting you off in a lively if underpowered Abarth 500 before taking you through a thin medley of sports cars, hypercars and all the way up to single-seaters. Progression is unspectacular - earn the requisite amount of medals in one tier before unlocking the other - and it's only enlivened by some charmingly stilted flavour text threading together the time attacks, races and championships.The moment-to-moment racing is adequate, if hardly inspired: AI can be adjusted from novice through to alien, and they're smart enough to get out of the way most of the time, even if there is the odd frustrating exception where they refuse to respect your track position. There's the potential, too, for multi-class racing, with huge swarming fields able to be composed of different GT machinery, though it's brutally compromised by the restriction to 10-lap races and the lack of a proper points-tallying championship system to support it.These are problems that can be fixed by turning to the multiple mods that have been produced, and the greatest asset Assetto Corsa has acquired over the past year is most definitely its community. This is an eminently moddable game; one that invites you to tinker and adjust as much as you desire, either getting under the hood yourself with the tools provided by Kunos or strapping on a handful of after-market supplements created elsewhere. The tools and support lent by Kunos are enough to have attracted some of the best modders out there, and after the slow start of ISI's rFactor 2, there's been a shift towards Assetto Corsa in the virtual racing community which has made for a wealth of options. Want to hear the rotary whine of the Mazda 787B bounce around the houses that line Le Mans' Mulsanne straight? Of course you do.

Want to take F-Zero's Blue Falcon around Brands Hatch's Indy circuit? Well, whyever not? The flecks of rubber that build up around the wheel arches of a well-ragged car are a nice little touch.To put too much emphasis on the community is to do a disservice to the sterling foundation Kunos has supplied - and, the paucity of the single-player aside, those foundations are more than enough to recommend Assetto Corsa, even to those shy of modding. The driving is phenomenal, for sure, but it's the individual touches Kunos has brought to it that really make Assetto Corsa something special: little details that overhaul a legacy of error that's often blighted the driving genre.Take, for example, the assists that smother other games. Gran Turismo 6 may well offer a fine simulation of what it's like to rag a Mercedes SLS AMG around the twisting layout of contemporary Silverstone; the sense of weight transfer is impeccable, the sensation of losing grip tangible, inviting you to coax it back into the realms of control. It's handicapped, though, by never being able to satisfyingly emulate the car as it would have rolled off the factory floor; the ABS and traction control settings that come as default in exchange for your £191,000 are simply ignored.Kunos' solution is simple, elegant and - if there's any common sense knocking around other developers - surely a standard for all driving games that follow in its wake. You can load assists on the cars to aid you, but they're each presented with factory settings available - so you can feel the embrace of the traction control and ABS in a GT3 car that makes them so chuckable, or you can enjoy the poise of an Exige V6 Cup with some of the rough edges rounded off in the same way the Lotus engineers intended with its CPU-controlled systems.It's a thoughtful touch that underlines how determined Kunos is to provide the best driving possible.

August 26, 2016 – Presenting our Day 1 Review of Assetto Corsa on the PS4 and Xbox One.

Tires can be warmed up before hot lap sessions, negating the need to slither round for a couple of laps before going maximum attack, and settings for individual tracks are automatically loaded rather than you having to fumble with gear ratios each time you switch out venues. Assetto Corsa adapts itself well to most other situations, too: on a pad, the driving is approachable, the hard-edged simulation of other PC racers given a little of the flair and drama associated with console alternatives without ever compromising the experience.Popular now. And he wants your help to add buildings. Tires that are contemporary to particular cars are available - so you can take an 80s or 90s car out on an approximation of 80s or 90s rubber, with the subtle lack of grip that implies.On a wheel, it's astounding. 900-degree rotation is properly supported - and supplemented by a neat 1:1 animation when using the cockpit cam - as is clutch control that helps bring out the nuance of some of the cars. It's a nerdish feature, sure, but a much appreciated one when you're running down through the gate shift of an F40 and hopelessly trying to heel and toe, or when you're able to clutch-kick the rear end out of an E30 M3 in a vain attempt to play to the camera.Assetto Corsa has limitations, undoubtedly. Its track-list carries a little too much of an Italian accent, with only the likes of Spa, Silverstone and Nurburgring (and, later this year, the Nordschleife, when the first paid expansion goes live) bolstering Kunos' local favourites.

The car list, too, is hardly best in class, even if it displays impeccable taste. With the wealth of mods available, it hardly matters.Even without turning to those updates and additions, there's enough to celebrate.

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Review

You could put any car on any track and lose yourself in the simulation for hours, squinting through sun caught in the smeared perspex windscreen of a Z4 GT as it sets over Spa and you pick out entry, apex and exit points, or pawing an Elise this way and that through the swerves of Magione. Assetto Corsa's laser focus on the driving experience works wonders - and when it comes to replicating that simple, brilliant pleasure, there's no other game right now that does it better.9/10.